Tags | RocketBomber

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I have bitten off more than I can chew. In fact, what I have bitten is chewing back and may be bigger than me.

The Unnamed 2022 Project is still an on-going, living breathing beast of a thing. But (yeah there’s a qualifier) — I haven’t risen to the self-imposed challenge and I’m about to blow past my first self-imposed deadline. I would have preferred to announce today that the first “drop” of 2022 was ready and that you’d be able to download PDFs of this first content pack for free (or pay-what-you-want, if you felt like tipping) from at least two digital stores including… um… Gumroad.1

There isn’t a release this week. So let’s talk about what I *have* been doing for these last 16 weeks—including a selected sampling of the diversions and dead-ends encountered so far—and where the 2022 Project is at.

I have a name, and a website, and that website is running a Wikipedia-like software implementation2, which will be the home of the always-free parts of what I’m working on. The working title for the project was “System15” [riffing on the xkcd comic, Standards] and is now called Plinth·RPG

https://plinthrpg.com/

Plinth·RPG, properly, is the game: a rules-light tabletop fantasy storytelling RPG that I’m still working on. When I’m finally done with the mechanics of it and have wrung it through several additional future drafts, it’ll probably be at least 16 pages3 but not more than 64, with art, and available as a slickly formatted PDF4. Since the objective is to write a rules-light game, the overwhelming majority of the content (the rest of plinthrpg.com) will be a whole new fantasy setting, more or less as I write it. That’s one reason, though not the only reason, that I went with wiki software rather than a blog format for the Plinth site.

That fantasy world will probably need its own name at some point. Though I’m fine with moving forward under the really-is-that-what-you’re-calling-it, the-name-just-seems-generic-to-the-point-of-obfuscation brand of “Plinth” in that Plinth has at least two things going for it: no one else is using it, or anything close to it, and also (as you might have noticed) I registered the dot-com.

Today is, was, my first deadline, as I noted in the last blog post. This announcement, and the reveal of the still-skeletal website, was not what I intended to release.

##

My goal for the Untitled 2022 Project was to prepare and release a “content drop” every six weeks: digital files available for download and containing, well, something like an old school D&D adventure – some maps, some descriptions, a few notable NPCs and perhaps a new faction (to add to my collection), and if appropriate, some monsters or creatures or critters to go along with.

This was a good first impulse and is still a decent idea. I never got anywhere close, though, because I rapidly careened off that course on onto a different track.

My idea for a simple adventure map was sabotaged when I asked, “Well if I’m making a map anyway why not make it part of the world we’re building?” and that led me down a rabbit hole of medieval and renaissance travel modes and travel times and appropriate map scale and wait, how many kilometers is the Earth’s equator again and what about the distance to the poles, and say has anyone done a world map projection that works with hex maps5, and now I have a lot of notes and some fun things sketched — but I’m not really closer to that first Pack drop and I still don’t have a format or template that I can iterate on and drop things into.


[Image caption: you can maybe see how things like this became a distraction]

So I don’t have the neat, initial adventure model that I thought I would have ready at this point. I’m not at the finish line; I am only just now getting ready to run this thing and enter the starting gate. It sucks, and it’s not where I want to be, not where I planned to be, but I know whose fault it is6 and all I can do is keep going.

My next self-imposed deadline is six weeks from now, Week 12 of 2022, and Friday 25 March;
I’m already anticipating that I’ll miss that deadline too.

##

One of the blacksmiths I follow on YouTube7 has a neat saying that I’m going to borrow for this, “Need a tool, make a tool”. The concise version is memorable and I can’t improve on it, but I’ll expand on it just a bit so you know what I mean by it: If you know what you need for your end goal but you can’t find the exactly right tool to get there, go ahead and make the tool (or tools) first. Which he literally does in many of his early videos, making hammers, tongs, drifts, dies, all kinds of tools.

For what I’m working on, I need a couple of tools first. I need to get up to speed on Scribus and build the PDF template. Of course, it’ll probably be a two-column layout that looks like every other RPG rulebook but even just saying that assumes a lot – font choices for headers, body text, tables, sidebars—oh yeah we’ll need to figure out formatting for tables and sidebars, and we’ll also need allowances for spot art. The goal is to have something that looks familiar to the target audience but in the ‘house style’8 that stands out a little bit from everything else. I haven’t done layout since 1990 and that was on the school Macs and I’ll be honest, I don’t even remember what the program was called, and many intervening years of banging my head against CSS hasn’t honed those skills any. But once those decisions are made, the template is a tool, and I can just (hopefully) drop the words into it.

The other tool I need is for maps, and surprisingly, the best tool that’s available may just be Clip Studio Paint. But that’s more software for me to learn and another template to build. I don’t know that I’ll be able to do both in twelve weeks, let alone six.

But that’s fine. And I have two tools that already online and working: The new Plinth·RPG wiki, and this blog. I can keep the lines of communication open, certainly, for anyone who is following me on this weird new adventure, and I can describe the process of learning how to build new tools and also the tools themselves, if they’d be of use to anyone.

That’s where I’m at. It’s a new starting line. And I’ve got a six week sprint ahead of me.

##

1 if you’re not on twitter or not following enough artists & content creators on twitter you missed the drama: The CEO of Gumroad (a smaller but once a decently well regarded e-commerce platform where you could sell, among other things, PDFs and digital files) was caught out trying to mint his own batch of NFTs. Twitter, at least the twitter I’m following, was collectively not amused. Ko-Fi and Itch.io have been the most commonly recommended alternatives.

2 for those who must know, either to suit their own similar needs or just to be nosy: DokuWiki, https://www.dokuwiki.org/, which is available under the GNU General Public License (so: free) and which was both easy to install and easy to get started with

3 If I’m a good editor and manage to reign in all my usual bad impulses, like including footnotes for everything, then I might be able to keep things down to a taut, efficient 16 pages. I anticipate it’ll be more like 32.

4 and maybe also print-on-demand, if I barrel past the upper page limit I just set and project bloat inevitably sets in and the whole thing is closer to book size than not.

5 the answer is yes, but figuring out how many times it was answered yes and the ins-and-outs of each is a whole week shot, I tell you.

6 I’m going to blame ADHD of course

7 Yes there is more than one. Alec Steele in this case, and I’ll just note that’s a fantastic name for a blacksmith

8 Graphic design is my passion

9 I’m not sure why I started leaning so heavily on footnotes for jokes and asides but I think it’s too late to stop now. And that probably means I’ll have to include some sort of allowance for footnotes in the PDF template, dammit.

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I’m building a world.

This isn’t that unusual. In fact, it’s so common there’s a longstanding joke about “world builder’s disease”, where creators and authors of many different sorts become a little bit obsessed with all the pesky little details of a fantasy or sci-fi setting and distracted from actually writing characters and story. Or, in the case of someone working in and around RPGs, becomes so occupied with lore and backstory and possibilities they lose sight of players, and the game.

I’ve got a bad case of world builder’s disease. Not terminal, but I’ve suffered for decades. And the project I’m starting *isn’t* about fixing that—because I’m not sure that world building is the problem to be fixed.

If I do have a problem, it’s that I’m easily distracted—and sometimes that distraction isn’t the internet (I know, right?), I’ll get sidetracked by another idea: A new rabbit hole to run down, a character idea that needs to be chased down and properly sorted, a road ‘less travelled by’ encountered in a yellow wood, that sort of thing. To date, I haven’t found a way to avoid the distractions, and I haven’t been disciplined enough to ignore them.

What slowly dawned on me is going to sound like a stupid idea: I had a suspicion that what I really needed was something *bigger*, big enough to accommodate the ideas and the distractions both. A super-large idea container that I could just start binning things into.1

So I’m building a world.

I have notes. Lots of notes. Lots of disconnected ideas and story beats and fragments of mythology.2 The whole thing could use some structure. And of course I mean literal structure, in that there will be maps, and a wiki.

But by ‘structure’, I also mean deadlines. For inspiration I look at how Dickens and many others wrote their novels: a bit at a time and serialized in magazines before it was all wrapped up (and edited) into a book. Many of us are already familiar with how motivating an actual deadline can be. I don’t know if the self-imposed deadlines will loom quite so menacingly over a beleaguered author’s very soul, but I have a calendar set up for 2022 and we will discover that together.

I’ve been working at this big project in fits and starts all through 2021, and going back into 2020 a bit.3 So parts of this project are already set up, but the ribbon cutting and grand opening will be the first deadline, six weeks into 2022, 11 February. My big goal for the new year, the overall goal of the project, is to publish an installment every six weeks.

I’m still trying to decide both what publish means and what the actual product will be for these ‘installments’, but I’m leaning towards a package of materials for folks who enjoy fantasy role-playing games.4 A set of maps and some background and some characters, a setting or adventure suitable for a gaming session, along with some notable NPCs and a new faction and a new town or city, another small corner of a slowly unfolding world.

While I’m working on each Drop [working term, I’ll come up with a better name later] I’ll be adding all that along with the other details and proper names of things to the custom wiki. If I get distracted by something shiny, I’ll add that to the wiki too. And between now and February, as I figure out the actual scope and scale of the 2022 project, I’ll be blogging here, talking my way through my process, telling you the tools I’m using—and learning—and sharing whatever the hell this is, both the process and the project.

Sharing is the best part of what we do online, ideally anyway.

And in the interest of sharing, I’d like all of this to be free. (Mostly free) (and some large part of it always will be free.)

I will be giving away what I can5, and we’ll work out the financing later. At some point I anticipate that my project will need art, lots and lots of it, and for that I’m going to need an art budget. Though I do like money, and find it has many uses, this is not a project I plan to make money on. (I’d be lying if I said there wasn’t an outside chance that I’ll build something worthwhile through this — and worth putting a price tag on — but wherever that place is, we’re not there yet.)

This is the point in the article where I try to wrap things up, and end with something trite like, “So Join Me on This Epic Expedition to a New World! I have a lot of ideas, and hope for the future, and though I don’t know quite where we’re headed I look forward to where this Grand Adventure (And Experiment!) will take us!”

At the moment I can’t think of anything better to end on, and far be it from me to make an unexpected break with tradition.

##

1 “Bin” is probably the wrong verb to use here but let’s go with binning for now.

2 In addition to the notes I’ve specifically made since this started, I also have older stuff that I might, might, recycle into the new World as well, but I’m not sure how many of those past worlds could find a new home here and which should really stand alone and apart (and are best forgotten). There is a difference between a large encompassing world with many influences, and just putting every failed draft into a blender and hitting frappé.

3 Pandemic. Y’all know. And the long slow crawl up this on-ramp is also why I feel like deadlines might help. A new start, a new year, an actual schedule. Motivation.

4 The distance between RPG and Fiction is a short one. Not even a brisk walk down the garden path, more like standing on different parts of the lawn, batting things back and forth over a net. So I hope my decision to favor RPGs over Fiction doesn’t disappoint. Hopefully the flexibility of the format allows me to be even more creative.

5 And releasing as much as I can under a Creative Commons license. Share Alike or just straight-up free to use.

6 Worldbuilding might not be a problem that has to be fixed but the jury is still out on my reliance on emdashes, parentheticals, and endnotes.

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There was a time, maybe 15 years ago or so, where I was fairly certain just about anything could be learned out of a book, if you were patient and went about learning intentionally.

To that end I read around three dozen books on how to write fiction.

Some of these were (and are) classics about writing in general, like Bird by Bird, On Writing, Telling Lies for Fun & Profit; some were more straight-forward nuts and bolts type books on dialogue, story structure, & building characters; plus a smattering of style and grammar guides like Strunk & White. I immersed myself in ‘how to’ books on writing, took notes (maybe I need to dig those out), and spent maybe six months going through and going back again to books like these, to see if somewhere someone had a flash of insight and managed to boil it down to “10 Rules You Should…” or “One Weird Trick”.

After all that, I did in fact come up with a lot of ideas and felt like, if I invested just a little more time and got to work I really could write a book. But here’s the plot twist: it would have been a book about writing. A book just like the dozens I had read.

…that I’d read back to back, one after the other, with an eye to study them and while taking notes and thinking about the sorts of things that were repeated in more than one book and the different angles each author took to the subject matter.

So what mattered wasn’t that I had picked up a bunch of books on writing. What mattered was how I read them. I studied them, like I was taking a class.

+1 for method. But overall: I’d made a mistake in choosing what to study

I would have been better off if I had spent those six months reading 25 novels – if my goal was to write a novel. I should have gone deep into one genre, or sub-genre, or niche genre, and read two dozen books that were pretty close to what I eventually wanted to write. Because if you read enough of the almost-same thing, and start to study the way the ideas are laid out, and the structure of it, eventually you’ll also get the shape of what your version of that book might look like. A book just like the dozens you’ve read, but *Your* version of that book.

I won’t tell you what you shouldn’t read; read a little bit of everything, & read what you enjoy. But if you want to write fiction, skip the how-to books, and read fiction. When setting off into unexplored territory, don’t just read about logistics and what to pack and how to prepare: know your route. Check out the paths others have taken to get to that border before you pick where to cross it.

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So I could probably start this post with a conjunction like ‘So’, an attempt to imply an ongoing dialogue and to evoke the hoary old trick of in medias res, to rather capably demonstrate (in one sentence) why I need an editor. And I could compound that sin (if it is a sin) with a sentence packed with even more parenthetical asides—which don’t always need parentheses, mind you, I know several ways to ramble—and it is this tendency to ramble and to try to commit to screen my thoughts more or less exactly as they form, multi-threaded, throwing off tangents, phrases spliced into a glue-laminated beam of a sentence with not just too many adjectives and adverbs but whole modifying clauses in a style that starts out with me thinking I’m clarifying my points and making a better argument but which ends up being muddied and exceptionally difficult to parse. ¹

##

I have other doubts about my writing, but this matter of ‘voice’ cuts across a lot of the rest.

Having a distinctive voice to your writing is a good thing, mostly. If you have a knack for comedy, or for making complex ideas clearer through simple folksy analogies, or for eviscerating a target with insults without the crutch of profanity, that distinctive voice will help you build an audience and might also shape the topics you write about.

Depending on your chosen topics, though, writing in a ‘voice’ might be a drawback. If your writing is meant to introduce an unfamiliar issue or to persuade, an overly conversational tone either makes you easier to ignore, or puts ‘cracks’ in your writing that gives trolls in the comment section obvious places to begin attacks.

I found my voice in writing blog posts, 500 to 1500 words at a time. I refined my style on Twitter, where my projected persona is jaded and snarky and brilliant (your perception might be different from my intent) but only when I can restrict myself to a single tweet. As soon as I try to use that platform to “write“ [“Hey let me expand on this, might take more than a couple tweets. Thread, 1/x”] I will recommit all the crimes I’m guilty of when writing blog posts. This makes sense; one of the original descriptions of Twitter was a ‘microblogging’ service, so if you take the ‘micro-’ out, you’re just left with a hard-to-read piecemeal blog. ²

I’m a bad writer. ³

It’s not that I’m a bad writer, in as much as my syntax is technically correct and my diction is usually on-point. My preference for a ‘spoken-word’ style, though, for words as they might be delivered live, in a performance, can make my written words harder to read. And while my word choices are… fine, I also lean heavily towards the pretty, sparkly, & infrequent when a plainer word would do, and do more work.

If these blog posts were scripts, meant to be read—by me—then all the commas and asides and emdashes and the incorrectly-used ellipsis in the line above (and most of my writing) can be read as mark-up, code for the performance, letting me know where and how long to pause. I used to think of this as excusable, normal even, me speaking directly to my audience, but that’s an after-the-fact justification: I touch type, not super fast but fast enough, and I am in fact speaking these lines as I write – to myself in my head, not out loud, but until I wrote this sentence it wasn’t something I was conscious of. Now I’m never going to be able to forget it. In fact, after 20 (25?) years of doing it this way, I don’t know that I could do it any differently without specifically learning “writing” as a new skill. ⁵

A conversational style or written voice is best when employed in one of two ways:
First, where we agree (or I assume we agree) and a quick recap of the subject is all we need
& Second, if I am relating a humorous anecdote where the exact phrasing and the pauses and the rhythm of the joke are important to the eventual delivery of the punch line.

I don’t want every blog post to read like a joke and for the most part, I’m not going to assume my audience agrees with me. What kind of makes me sad is that this ‘conversational’ style (not pioneered by bloggers but widely adopted) is now used by some fairly toxic political writers—online, on social media, by niche publishers who call themselves ‘news’—who use it as both a knife and a shield. “Of course we all can agree” is the sneaky-snake-oil-slick way to introduce some poison and “well you’re taking me out of context” follows as the obvious defense, even though no context was given. Just the assumption that “we” (for however they didn’t define ‘we’) all “agree” allows them to talk to the in-group while coasting under radar: a nod to the people who have the unspoken context and a dodge for the rest.

Blogs are personal, even now. ⁷

Well after the blog-as-business-model has both failed, and evolved; well after the endgames for Gigaom and Gawker; well after Verizon basically bought up every not-quite-failing content farm and rolled them into Oath; and now, where you don’t necessarily think of outlets like Engadget, HuffPo, Vox, Polygon, Ars Technica, Gizmodo, or The Onion as blogs [yeah, they’re blogs] or even necessarily bookmark-and-visit any of these sites daily, since you get your links from social media or aggregators. Blogs are personal, and more present than you realize.

Social media is built on the old Live Journals and Web Logs: a post is something you write to Facebook or a picture you upload to Instagram. Twitter, as noted, was a ‘blogging’ platform; Medium tried to be Twitter but longer (and a lot of other things) but Medium is perhaps most notable as a blogging platform for people who really only need to write the one, long blogpost.

The bones and the idiolect of ‘blogging’ are all over the web and have largely overtaken traditional media, at least in online translation. A ‘post’ is an article; news articles have comments; and news articles are dated, tagged, archived, & linked to. Online newspapers and newsweeklies are blogs now, despite themselves.

We’re surrounded by blogs and yet it feels blogs are dead. If I might be allowed poetic license for a bit: corporate ghosts are animating the corpses of what used to be individual, personal blogs, stealing the topics and mission statements but lacking any warmth or life.

But, call me a romantic or a nostalgist, the old blog format is still good for something more than just its building blocks, taken by other media. So long as it is still sort of affordable for one person to buy a domain name & web hosting, with easy CMS tools like WordPress, or combined platforms like Squarespace (and future competitors for both), there will still be blogs and bloggers. If you have something to say, you should still be able to find your voice.

Just don’t plan on getting rich. A blog, by itself, can’t support you. Same as it ever was, you’ll need something else (merchandise, historically and most commonly, and with Patreon as a new-ish source but not significantly different from PayPal aside from the agreed-upon monthly billing aspect of it) – Despite how corporate-and-business blogging can seem to be these days, for a lot of us—who still do this casually because we want an outlet for words—it’s a hobby paid for by the day job. It’s not a wide open frontier anymore, there’s no get-rich-quick or getting-in-on-the-ground-floor left.

Just words and people to read them. Just the outlet, and a voice.

.:.

##¹⁰ ¹¹

¹ If I had an editor, the advice would probably be to cut this intro. or tone it down. or streamline, clarify & move it, if it had a point to make.
² another paragraph that could be cut, no loss. additional sin count: two parentheticals, reliance again on italics and on single- and double-quotation marks to enforce a voicing of the line that probably only works when I’m reading it in my own head, a ‘quote’ dropped in without context with the assumption the reader will understand this is supposed to be a typical ‘thread’ tweet intro, a [*shudder*] semicolon, and a point that does not necessarily follow the paragraph above. not that it has to, but again, a paragraph that could be cut
³ “see, this would be the better line to lead this article with”
⁴ originally just intended to mark where words were intentionally omitted (elided) from a quote, the dot-dot-dot of the ellipsis are now read by most as a long pause, and is used as such in most scripted/novel dialogue and in transcriptions of spoken word. an intentional pause. but unless this entire post is meant to be a transcription of a speech as delivered the ellipsis is technically incorrect in this particular written context.
⁵ editing. I think they call that skill editing.
⁶ at least not yet. I may get there.
⁷ ooof. bad transition. honestly this should be a separate article, not an add-on to a essay on personal written ‘voice’. Give me three paragraphs, I’ll try to ham-handedly tie it back to the blog title.
⁸ this isn’t actually a sentence, just 3 similarly formatted sentence fragments and a 4th fragment that is different enough it seems like a conclusion but there’s still no SVO to start diagramming this sentence on, just 4 adverbial clauses. It only works because it’s anchored by the short sentences immediately before and after
⁹ told ya. took five paragraphs, but booyah
¹⁰ the double-hash is a proofreaders mark to signal a page or section break. I’ve been using it for that purpose in my personal drafts for decades and at some point I don’t quite recall exactly when I began using it in blog posts on the regular as well
¹¹ endnotes aren’t going to be a thing. it’s a one off that worked in this particular post, I don’t plan to make a habit of this.

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