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Interpunct Games
If it has a logo it has to be a real project, right?

Some of you have likely noticed that the URL interpunctgames.com redirects to this blog — mostly by clicking a link on one of my online bios and discovering yourself here.

I do have plans. I also need to file a DBA with my local county and get a business license from the local city and some other odds and ends (including actually making a separate web site) and I don’t currently have the luxury of gobs and gobs of free time given the 40 hours a week I spend in other gainful employment.

The non-existence of that separate site seemed like something worth noting, though, so I’ve noted it.

Plans (for 2024)1 including getting on a regular publishing schedule and providing actual downloads (free on itch.io) on my way toward longer-format products and uniting some of the currently unrelated bits-and-thoughts I have floating inside my head into something larger and more coherent.

More information, or at least some hints, about the 2024 schedule and the over-all plan behind it will be coming later this fall2. If you can recall some of my sporadic blog posts from earlier this year I’m working on fantasy maps, among other things, and trying to figure out appropriate map scales and templates. That’s part of it, and will probably be the bigger part, but hopefully I can also drag my undiagnosed lump of brain matter away from hyperfocusing on just that and can also move along other, currently slower moving parts of the project too.

Thanks for reading, and for not kicking me out of your RSS feeds.3

In other housekeeping here on the blog: I’m not sure if this means more regular updates here as well as on the new site. I certainly enjoy sharing my progress and process, and I could certainly be a lot more systematic in how (and how often) I share. We shall see. Watch this space, I guess.

1 I had similar plans for 2023. and 2022. and, um… yeah ok fine it’s been a while.

2 Just a reminder that we just started fall/autumn and ‘later this fall’ is technically any time before 21 December.

3 should I not have mention that? no… wait… don’t do it now

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SITUATION: There are 14 competing standards.  Geek: 14?! Ridiculous! We need to develop one universal standard that covers everyone's use cases. Fellow Geek: Yeah!  Soon: SITUATION: There are 15 competing standards.
XKCD Comic no.927 [20 July, 2011], "Standards", by Randall Munroe. Re-use permitted under a Creative Commons Attribution-NonCommercial 2.5 License. Original: https://xkcd.com/927/

Tabletop RPGs [/stylebookinsistsIspellthisout] or “Role Playing Games” [/stylebook] are a popular format of ‘board’ game that one plays with pencil, paper, and dice. Or sometimes cards and dice. Or sometimes on an actual board, though that is rarer; though much less rare is a gridded game mat one sketches on with erasable markers, for make-do terrain, or a set of dungeon rooms and corridors, and usually populated with snack crumbs and small cast figures representing players & “monsters”. The miniatures are optional, as is most of the rest, dice included. There are a lot of variations, which only makes sense because Tabletop RPGs are 50 years old at this point, and draw from various wargaming traditions (simulating battles using representational miniatures) that can be dated to the 1780s and popular (within its niche) through the 19th century, along with “role play” parlor games that date back to at least the 1930s, if not further.

The basics that you absolutely need are one player to take the role of group facilitator and arbiter (a “Game Master”, also stylized “Dungeon Master”, as it is in perhaps the oldest and most popular RPG, Dungeons & Dragons), enough other players to take on the roles of the story characters (I recommend at least two, but no more than seven), and play sessions where these Player Characters join the Game Master in telling a developing narrative, over the course of a single session or several sessions.

Am I done with exposition yet? Has the stylebook been appeased? Y’all know what RPGs are, right?

I’ve been collecting rule books for various RPG systems since my teens. Other than D&D, I didn’t actually play many of them, though I was always the DM for my groups through middle school and high school, so I’d run several campaigns and knew 2nd edition inside & out. The group I started to DM during our freshman year at Tech played a half dozen or so sessions, then decided to migrate to a lab in the College of Computing basement where we’d telnet into Arctic MUD [wikipedia entry; see also mud.arctic.org] on amber-screened IBM terminals—which is still the best way to play an MMO, honestly, sitting in the same room with your friends while you do it (text-only and CRTs totally optional; some things are better now).

But even after moving largely to computer MMORPGs and sticking with those on and off (mostly off) ever since, I was still buying the core rules and various source books for a lot of different systems, and reading these RPG source books as what amounted to a small, but fun, game-adjacent hobby. I don’t think I’m the only person that does this, just based on how many books are sold vs how many people actually GM for a group on a somewhat regular basis.

The thing about reading a bunch of rule books, though, is that your game-brain gets stretched in a lot of different directions and you start meta-gaming the games. Thinking about similarities and differences, and even backfilling from computer RPGs, and you start to get ideas. If you already have “house rules” and homebrew parts of your preferred ruleset to suit player preference (or to “fix” “glaring errors” in the original) you’re halfway there already. At some point, dissatisfaction with available alternatives—or the need for a specific feature or mechanic that won’t quite fit otherwise—will lead many game enthusiasts to develop their own game system from scratch. Though I hadn’t really thought along these lines in a decade or more, or touched a rule book, quarantine gave me a lot of time to think—and to fill. I found myself feeling a pull, to get back to gaming, and while I was playing WoW Classic and enjoying that, it also didn’t quite scratch that specific gaming itch. So I dug up the old books (and bought more recent editions) and read and re-read and opened up a new folder and file on my computer and started writing down the ideas.


More than anything else, my initial seed for the system started with the idea that you shouldn’t have to rebuild everything if there were systems or settings you could just borrow wholesale. So it wasn’t so much about how to play any one type of RPG under a specific set of rules, but how to get different systems to talk to each other and play nice, or nicer, with each other. And that would be a very lightweight ruleset, basically defining one actual system mechanic with some sample translation tables (from 3d6,d20 to the “in-between” descriptive system, for example) to show how other games could all “talk” to each other. So if you like one character creation regime, but wanted to use a different combat resolution schema, and a world setting from a 3rd source, you could frankenstein those parts together using the ideas presented in what could probably be boiled down into a single page RPG “ruleset”[sic].

But then I thought, “Well OK but what if you wanted use this mechanic as is, without borrowing — what’s the minimum viable game look like?” and of course down that path lies madness

I am not sure where this will end up. The game system that started as a “lightweight” or even single-page idea is still in there somewhere but I have a whole system developing now. The worldbuilding bug decided to take a bite, too, while I had my whole ass hanging out, so now that Game System has it’s own World Setting (at least, the draft of one) and I’ll be working on things like character classes (or alternatives to classes) and character heritage & backgrounds (we prefer “background” to things like the classical fantasy “races”, because who’s to say a Elf raised by Dwarves wouldn’t be a whiskey-swilling blacksmith with a Why-Is-Scotland-in-Middle-Earth accent, a two-bit two-handed battleaxe they like to use called “Trollstumper”, and a perpetual hangup over not being able to grow a decent beard like a proper member of their people).

My fantasy world setting probably won’t have Elves or Dwarves anyway. I’m not even sure if there will be analogues for either, though I’ll include allowances. Though the rule set, separate from the setting, will have Elves, Dwarves, Orcs, and whatever else lives in the public domain as backgrounds, both for the sake of being kind-of-generically-complete but also as the best way to introduce the game concepts to players (and new-to-this-setting GMs). We’ll start with what is familiar and ground things before taking off over the far horizons.

So that’s the scope of work for what will be likely months-to-years(?) of me fiddling with this thing and piling on and whittling away and whatever other metaphorically-used verbs can be applied to outlining, drafting, and writing. As for what it’s called?

I’m recycling “Amphithael” as the name of the fantasy world setting. I’m also recycling most of the world already built under that name as well, though that map will likely change and comprises only a fourth or so of what will be my new fantasy globe.

And: The rule set. I’m calling it “System15”—this is a placeholder name, and I borrowed that general idea and the numeral 15 from Randall Munroe and XKCD, “Standards”. We all know there are too many competing RPG systems already, we do not need another no matter what the author claims about the system being “comprehensive” “flexible” “genre neutral” “universal” and probably tasting minty fresh while leaving your kitchen surfaces gleaming. So System15.

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[crapgadget tv commercial voice]
”Inspiration hits. You really like this idea! But who has the time to take on yet another personal project?”
[/crapgadget tv commercial voice]

It can be hard to actually get to work and move a project from ‘start’ to ‘done’, even when you’re motivated (more or less motivated) to tackle your growing list of ideas, because you have no idea where to start or what to focus on. It can be hard, too, to know when to call something done so you can cross it off the list and move on to something else. (We can fix and fiddle and add to things seemingly forever, never really getting done.)

At least, it has proven very difficult for me to actually follow through on ideas (ymmv) and I think the popularity of things like NaNoWriMo and Inktober show that for a lot a folks, an extra nudge (and the “let’s all do this together” community aspect) is just what they needed to actually get over that hump. This suggestion isn’t going to be a runaway success like either of those: there is no theme, it’s going to take all year and not just a month, and odds are, you’re not going to like it.

That’s the point of deadlines though. Nobody likes a deadline. This is also why deadlines work: you have a drop dead date and you have to just get done with the thing (or 90% done with the thing) and turn it in.

We all know this, but we never — “we” in this case being me, and possibly some of you — we never set deadlines for our personal projects or back-burner stuff, the stuff we promise we’ll get to, “someday”.

Since it is going to take some sort of outside force to move all these projects along: I’ll do it. I’ll be the bad guy. Not a nudge but a shove. I’m taking a running start and ‘bout to knock you over a cliff of productivity into 2020.

_You_ will have to figure out which 13 projects1 you’re going to tackle in 2020 but I get to be the evil editor or boss or demanding client who is going to give you a deadline. 13 of them in fact.

There is a neat coincidence about how the numbers line up between the orbit we call a ‘year’ and the rotation of this dumb rock that we call a ‘day’ and the odd-when-you-stop-and-think-about-it habit of dividing days into batches of 7: Thirteen 4-week chunks that we more commonly call months.2

Smaller projects could be paired or batched. Clean up the garage, and then build shelves & a bench, for example. Or organize all of last year’s receipts and then do your taxes and then set up a system to actually keep the paperwork organized going forward. Or just do the “one big weekend” job that is actually going to take you two weekends (it’s true and you know it) and then you have a 3rd weekend to clean up after (you know it’ll take the 3rd weekend too) and have a week off before the due date. Something that would actually take 4 whole weeks might take some planning; making the plan & doing the prep & buying the stuff could be a whole ‘nother prior project with its own due date. Heck, with the planning and prepping and going (and resting after) even a week’s vacation could be considered a “project”.3

Learn a skill. Build a shed. Iterate 8 times on a recipe idea. Pick any of the half dozen things you’ve been putting off for “someday when [you] have the time”

4 weeks is a block of time.
And we’ve got 13 chunks like that in 2020.

Here are your Due Dates for the 2020 Assignments:

30 January
27 February
26 March
23 April
21 May
18 June
16 July
13 August
10 September
8 October
5 November
3 December
31 December

Due dates are Thursdays because I want you to wrap-up what you’re doing, call it done (or done enough) and file it — and then go enjoy at least one weekend off out of four.4 We’ve already lost one week5 so your first assignment is going to be rushed and I know I popped this on you late but I have two suggestions to help cover that

.Option 1. you could use January to brainstorm (or resurrect) the 12 other really good ideas you’d like to get done this year. Your first project is find 12 projects for 2020, due 30 Jan. Should be easily do-able in three weeks. You’ll probably have time to revise your list four or five times and maybe do some prep work or shopping for the first one.

~or~
.Option B. take the three weeks now to break down that One Really Big Project into 12 more manageable, achievable chunks.

For example6, if the really big project is to “finally write that book” the 12 chunks might be:
.1. Read 20 books in the same field/genre
.2. Read 20 more books in the same field/genre
.3. Outline and structure – plot and setting for fiction, scope and focus for non-fiction7
.4. Read 20 more books in the same field/genre
.5. OK now think about what works and doesn’t in the 5 dozen books you’ve read this year. Yes, I expect this to take 4 weeks.
.6. Revisit the outline. Revise the outline. If you have nothing to revise I think you did Assignment 5 wrong, but anyway, skip the first two chapters and write starting from chapter three.
.7. Are you three weeks into writing the middle of your book? Good. Now stop that.8 Go back to your outline and the beginning and write the first chapter. Revise the outline, because you probably have some different ideas now than where you were at four weeks ago.
.8. Write 10,000 words
.9. Write 10,000 words
.10. Write 10,000 words
.11. You should be around a fifth or a third or halfway through your outline, well, some way through the original outline: it has probably ballooned since and you’re thinking this is going to be more than one book? Maybe a trilogy? How do professional authors do this? Anyway, Stop. It’s the 6th of November and you’re already behind on NaNoWriMo; I’m gonna need 50,000 words out of you on a completely different book by 30 November. No, don’t outline, that’s not what NaNoWriMo is about. Vomit words into a file. Go go go go you’re already late but 6 November is a Friday, you have all weekend to play catch-up. (Hopefully the habit of writing 500-ish words a day for the past 12 weeks primed you for this.) The “2020 Assignment” deadline is 3 December but go ahead and hit that NaNo goal line on 30 November (or don’t, no shame, it happens some–or most–years) and then take a break. Take the weekend, take a week. Take two, why not, get some end-of-the-year holiday madness taken care of. But there’s still one more assignment before January:
.12. Revisit your outline. Read the 30,000 or so words you wrote before November. Go back and re-write your first chapter. Go back and re-write the opening line — spend a couple of days or a week on just that, why not.

See? Easy.

You still won’t have written a book in 2020 but now we have a plan! .9

And due dates. Your first assignment is due in three weeks.

1 Ooooo… 13! Spooky and unlucky and bad. See, this is going to work out great.

2 Except months are longer than 4 weeks and we have 12. And the leftover day (or two) each year. And why isn’t this standardized yet? Inertia? Anyway the calendar sucks but days are days and weeks have seven of ‘em and 4 weeks is probably enough time to tackle a project-of-appropriate-small-epic-scale. Also the Earth’s natural satellite might have influenced why we think of 28 or 29 or 29-and-half days as being somehow significant but hell, I ain’t no astronomer, and it still doesn’t explain Juli’s *or* Greg’s calendar.

3 Anything over a week or that requires a passport might take up two.

4 Also because the very last day of the year happens to be a Thursday.

5 My bad. Though to be fair I had the idea of “due dates” for 2020 last week and I just didn’t get around to writing it up until today. I’m kind of bad about getting around to finishing things. If only I could mitigate or even correct that by having some sort of external, set deadl… oh. right.

6 This sample project breakdown is a kind-of-on-topic digression that really could and probably should be its own post but that’s not the way I write or think so… here, have it. If you end up reading a lot of my blog output you might notice that these digressions are ‘a thing’ and damnably, I’m good at them (the digression part; the writing has to stand on its own for you to judge as good or not). I’m not saying you have to write a book in 2020 or that my 12 steps are the way to write a book but if you wanted to follow it I think it would “work” in as much as I admit that if followed, to the letter and as outlined, it’s not actually going to work.

7 I call it an “outline” here and throughout but “outline” might have some sort of meaning for you that differs from mine so I’ll stress that a book “outline” could be a lot of things and not all of them are formal or heavy or hard to do. You could be starting with just the story seed and a lot of background notes and half an idea for an ending but not an “outline”. That’s great; take the 4 weeks and think it over and write that down – Or 10k words in a bare-bones we’ll-flesh-the-scenes-out-later super-early not-even-first-draft-let’s-call-it-the-zero draft – Or just a list of all the clues you want to put into the mystery and the killer twist at the end – Or the history of the place you’re about to use as your setting. You might take these 4 weeks to think about your main character and supporting cast and their enemies and do rpg character sheets and backstory for each instead of developing a scene-by-scene outline of the story. It doesn’t have to be a single document, either; you could (and maybe should) use Scrivener or a mini-wiki or an index card deck or a mind map or the random notes text file in Notepad on your laptop or whatever pre-writing structure you find most useful. You might be ready to just dive in and discover your characters and pants the plot on the fly while you write, which is also valid, and so your assignment for 23 April is to just write (but take the break after 4 weeks to go read some more in your genre). Or whatever completely sensible thing you want to do (or end up doing) as part of your process that makes your process different from mine, and better. And this is a lot of really good content, down here in an end note, that quite honestly should be featured in its own post and I must be nuts why do I keep doing this.

8 Before the edit this sentence was, “Now stop that nonsense.”

9 A plan with potentially 80,000 words at the end of it, though not all one book and potentially not related – but past that and on top of 80K words: an outline & banger first chapter to take with you into 2021.

.