Welcome to the online home of Matt Blind; thanks for reading.
RocketBomber is a generic, general-issue, all-purpose kind of blog, of the type that used to proliferate in the late 1990s and early 2000s. You know, back when we called them ‘web logs’ instead of blogs, and you and your friends were all on Live Journal. (or your parents were.)
While definitely a blog, using both the ‘bones’ of a blog and a blog’s idiolect, this site is neither autobiographical or journalistic. It’s not a ‘topic’ blog, either — this isn’t so much about anything, it is the writing — the messy, disorganized pile-of-notes, snippets-of-story, links, thoughts, and spitballing that goes into other projects, large and small.
It’s meant to be fun — for me at least.
It should also be an awesome way to organize my notes: tagging articles, throwing them into broad categories, and making everything searchable.
Two quick notes before I get into the copyright stuff:
Also, this is the second incarnation of the RocketBomber blog — if you surfed in on a link and got a 404 error, try the URL again but replace www.rocketbomber.com with archive.rocketbomber.com. All of the old articles are still there, just moved [entirely] to that subdomain. I no longer update (or fix anything) over there, but a little extra effort should get you to where you thought you were going.
If you read something here and want to steal it, for the most part: go right ahead. Some rights reserved:
Amphithal Fantasy World Descriptions and Systems by Matt Blind and other commentary and content on this site are all licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
The CC License applies to all descriptions, characters, story elements, maps, place names, and most but not all items posted to the blog. Images used are typically also CC Licensed, but also are typically not originally mine — please make a note of any citations on photos. Additionally, I might preemptively revoke Creative Commons in advance (for whatever reason) so if a post explicitly cites copyright or otherwise exempts itself, well, that.
Additional rights might be available, specifically rights to commercially reproduce any content found here, but you’ll have to ask (and obtain) permission first.
I’m a pencil-paper-and-dice table-top games veteran (primarily D&D and D&D-derivatives) and sometimes I find it easier to think about things in terms of how it would work “in game”. I think many people who currently write fantasy have a similar background and inclination. I might post some material here that is either intended for role-playing gaming, or that is formatted that way just for kicks-and-giggles.
Please Carefully Read the Following Regarding Game Mechanics:
In the event that I post material suitable for gaming or for easy translation to any and all 3rd-party RPG systems, I will be using a modified version of Steffan O’Sullivan’s 1995 FUDGE system [Freeform Universal Do-it-Yourself Gaming Engine]; any specific references to FUDGE mechanics fall under Steffan O’Sullivan’s very generous terms and subsequent licenses.
As of March 2004, FUDGE System™ is owned by Grey Ghost Press, who holds all copyrights. Grey Ghost Press makes the FUDGE system available to developers under the FUDGE System Trademark License and the Open Game License.
included below is the original Disclaimer mandated by O’Sullivan in his 1995 version:
The following materials based on FUDGE, entitled “Amphithal System Mechanics”, are created by Matt Blind and made available by Matt Blind via rocketbomber.com, and are not authorized or endorsed in any way by Steffan O’Sullivan or any publisher of other FUDGE materials. Neither Steffan O’Sullivan or any publisher of other FUDGE material is in any way responsible for the content of these materials.
Original FUDGE materials ©Copyright 1992-1995 Steffan O’Sullivan, All Rights Reserved.
If you wish to distribute copies of all or portions of FUDGE or derivative works based on FUDGE for a fee or charge, other than in a magazine or other periodical, you must first obtain written permission from:
P.O. Box 465
Plymouth, NH 03264
Please Note: I do not intend, in any way, to present a complete gaming system — nor are the mechanics discussed meant to be used primarily for RPG reference — however, gaming (especially referencing RPG fantasy games) presents a unique vocabulary for describing concepts that would be foolish (and also very difficult) to ignore.
O’Sullivan used a seven-level sequence to describe traits: I love the mechanic but use the following nine-level sequence
The scale defaults to “meager” as a baseline; “fair” traits are actually ever-so-slightly above average. Two additional levels can be considered (godly at the top, fatal at the bottom) to make this an easy 0-10 scale: where zero (of course) is fatal, and 10 represents perfection that cannot be reached.
Anyone interested should definitely check out the 1995 Fudge PDF, currently available for download from Grey Ghost Press.